This is how the computer game industry got to where it is today.
The most important PC games of all time changed how we make games. How we play games. And they changed us.
These are the games that changed everything, that signaled the next step in the evolution of PC games, and that needed to exist for the computer games industry as we know it today to exist as it does.
10. Resident Evil
Year of Release: 1996
Resident Evil didn’t invent survival horror–that distinction falls to earlier games like Sweet Home (on which Resi is based) and Alone In The Dark–but it was certainly the game that popularized the genre when it appeared on the PlayStation back in 1996. Since then, Resident Evil has become a pop culture phenomenon, spawning games, films, comics and novels. And despite the questionable quality of recent entries, it remains one of the most important gaming brands.
Resident Evil 4 may be the series pinnacle, and Silent Hill 2 the height of the survival horror genre, but neither would have achieved so much–or even existed–without this original Raccoon City scare-fest.
Year of Release: 2007
BioShock‘s gripping metaphysical plot, over-the-top art deco levels and motley cast of hauntingly broken personas intermingle to furnish an experience so riveting and simultaneously disturbing that it fueled (at the time perfectly reasonable) conversations about games as more than dopamine-fueled diversions. Studio Irrational Games’ 2007 first-person shooter takes the player on an imaginative journey through the fictional undersea city of Rapture, built by fanatical industrialist Andrew Ryan (whose name references Atlas Shrugged novelist and self-described objectivist Ayn Rand). The game set new standards for video games on so many levels, from its horrifying forms of self-augmentation, to its ecology of intersectional enemy behaviors and its sublime ways of channeling what amounted to a withering deconstruction of extremist modes of thought.